All the issues marked as SOLVED was already fixed and will be available to download on the next update. Everything else is under investigation and can not be fixed until the next update.
IMPORTANT: If you need with urgency to use fixed version of these issues, please, contact us and we'll send you a new binary file.
The NGLTexture with UIImage doesn't work equals loading a file. Besides memory warnings appear some times.
We have no plans to support old versions of iOS. However, due to many people asking, we've created a system to identify the running version of iOS and if it's an old version, the NinevehGL will run but with the limitations of that iOS.
Flickering during the async process of compiling mesh, it should not be as that.
When creating a custom shader and binding Attributes and/or Uniforms using NGLShaders, the values are not being updated.
The alpha blending is not happening, specially from PNG files.
When a mesh is imported without normalization and it's scaled, the result is a black image.
When using .mm or .cpp files in the project, the compiler fails with NinevehGL linker errors.
contentScaleFactor to 2.0 the render looks blurred.
Xcode 4.2 doesn't offer support to armv6 architecture by default and NinevehGL 0.9.2 neither.
On the console panel, an error comes up when the lights are turned off and the mesh has Normals.
Material desapears, sometimes, when no material is set or the surface's "identifier" was not defined.
When animating with NGLTween, after a pause, resume makes the animation restart from begining or from the last cycle.
drawToData: generates strange results in landscape while the device is in landscape mode.
drawToData: does not work if the antialiasSamples is turned on (more than 0).
When using NGLCamera with Orthographic lenses (Orthographic projection), the objects don't appear.
When reusing a NGLView, like in a navigation view controller, the objects don't appear at the second time.
Doesn't load Collada files (.dae) exported from XSI software.
There is no effect when changing global color format to RGBA.
Doesn't understand textures' names with white spaces when importing OBJ files.
NGLView is not transparent, even setting the global color format to RGBA and global color to an alpha color.
Mesh start flickering on far distances.