Login Action Required

The NinevehGL Forum uses a new concept of "socialized forum" or as we like to say "Tweet Forum".


Here is the deal:
  1. No new registration is required. Just sign in with your Twitter account and authorize the NinevehGL Forum.
  2. Once you’re in, you'll be able to "Follow a Thread", that means every time that thread receive a new post or update you'll receive a mention on your twitter.
  3. Besides, you can enable "Auto Share", then every new post and/or thread you make will be tweeted on your timeline. (By default, auto-share is enabled only for your threads)

Forum Rules:

1. We understand human comunication can become "hot" sometimes. So some insults and bad words ARE allowed. Just don't push too much being an asshole all the time.

2. SPAMMERS are not allowed. There are penalties for this kind of user and they can be banned forever.

3. You can report other users, if you judge necessary. An user reported many times by many people can also be banned forever. However you can also receive penalties for report deliberately for no apparent reason.

If there is a similar thread title, make sure the other one doesn't already have the answer you're looking for.

This forum uses the BBCode (Bulletin Board Code), here are some instructions:

Bold: [b]text[/b]
Italic: [i]text[/i]
Underline: [u]text[/u]

Code: [code]text[/code]
Quote:
[quote=@username]text[/quote]
[quote]text[/quote]

List:
[ul] [*]item [/ul]
[ol] [*]item [/ol]

URL:
[url]http://url.com[/url]
[url=http://url.com]text[/url]

Image:
[img]http://imageurl.com[/img]

Embed (videos, code, 3D):
[embed]http://url.com[/embed]

Welcome to the NinevehGL's world!
NinevehGL is a 3D engine forged with pure Obj-C.
Welcome to the
Forum!
Hello, Guest.

Your current vote:

You can change your vote many times. But it's still one single vote.

Use shaders to create a cube, help~~
Vote this thread:


@xnewer

Posts: 3

NGLNewbie

Mon, Oct 8 2012


There is api doc about NGLShaders, but there is few sample code that can be found. I want to create cube, ball or custom mesh, is there some simple sample like this?
0% like this - 0/0

@dineybomfim

Posts: 571

NGLAdmin

Tue, Oct 9 2012


In response to: @xnewer

Hi,

Unfortunately no, NinevehGL is not a modeling API, you must have your meshes imported from 3D files.
0% like this - 0/0

@xnewer

Posts: 3

NGLNewbie

Tue, Oct 9 2012


In response to: @dineybomfim

Thanks. Will it plan in the future features?
0% like this - 0/0

@dineybomfim

Posts: 571

NGLAdmin

Tue, Oct 9 2012


In response to: @xnewer

I'm not sure. Usually the people has the model, just few people think in making the modeling inside the NinevehGL. And usually those people change their mind when they see how easy and much more comfortable is modeling in 3D software, even if this requires a few changes in their initial idea.

So, for now, we have no plans for that.
0% like this - 0/0
Technology

NinevehGL is a 3D engine built right on top of OpenGL ES and it uses all the programmable pipeline power, making it easy for you to create great application with shaders.

Share on


Follow NinevehGL
Fastest way to contact us:

Copyright © 2011 db-in. All rights reserved.