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UIGestureRecognizerStateEnded not fired
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Fri, Apr 5 2013

I'm trying to implement the velocity using this code

if ([recognizer state] == UIGestureRecognizerStateEnded)
NSLog(@"state ended");
CGPoint velocity = [recognizer velocityInView:self.view];
CGFloat magnitude = sqrtf((velocity.x * velocity.x) (velocity.y * velocity.y));
CGFloat slideMult = magnitude / 200;

float slideFactor = 0.1 * slideMult; // Increase for more of a slide
CGPoint finalPoint = CGPointMake(recognizer.view.center.x (velocity.x * slideFactor),
recognizer.view.center.y (velocity.y * slideFactor));
finalPoint.x = MIN(MAX(finalPoint.x, 0), self.view.bounds.size.width);
finalPoint.y = MIN(MAX(finalPoint.y, 0), self.view.bounds.size.height);

[UIView animateWithDuration:slideFactor*2 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{
recognizer.view.center = finalPoint;
} completion:nil];

The problem is that UIGestureRecognizerStateEnded is never fired I have also used '...Canceled', '...Failed', but none of them is fired.

Any idea about that ?
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Posts: 571


Fri, Apr 5 2013

In response to: @mickassy

This post seems to has nothing to do with NinevehGL.
Search in the Apple's forum for answer about iOS gestures.
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