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Trouble with lights
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Posts: 1


Tue, Jan 8 2013


I'm having a lot of trouble with lights.

I'm trying to draw an human body. When I draw the skeleton everything is ok, like in the image below.


But when I try to draw the muscle, its looks like strange.


Without nglGlobalLightEffects(NGLLightEffectsON); i get this: https://www.dropbox.com/s/ef2g1lazhcunhxm/IMG_0467.PNG , but its too ugly...

Can anyone help me?

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Posts: 571


Wed, Jan 9 2013

In response to: @fa_palma

Lights in NinevehGL is just experimental. There is only one light (the global light) that you can access via "defaultLight".

If you can't achieve the desired results with the global light the correct way is to implement your own custom shaders to manipulate your own custom lights. Of course dealing with shaders requires more knowledge about OpenGL it self and also about how NGLShaders work.
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