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Welcome to the NinevehGL's world!
NinevehGL is a 3D engine forged with pure Obj-C.
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Space Cross: a lenda do Saci
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Posts: 571


Mon, May 21 2012

This is a play book using 2D graphics.

Using NinevehGL 0.9.1:

  • Entire 2D graphics render;
  • Animations.

Free Download:

100% like this - 1/1


Posts: 1


Tue, Jan 15 2013

Hi @dineybomfim,

I'm new here and I was trying to figure out which would be the proper way to put 2D sprites into a 3D game world,
for an result similar to 'Paper Mario', except that with a fix camera too, and 2D models for the world too.

I downloaded Space Cross, to see what can be achieved with NinevehGL, but I couldn't run it onto my device (an iPad2 with iOS6.0.1) it just crashes just after loading. That was unfortunate...

Anyway, how should I go about using only 2D "sprites" with NinevehGL? How would you do it?

Best regards.
0% like this - 0/0


Posts: 571


Tue, Jan 22 2013

In response to: @SebastianArenas

Yeah, it's a shame that this app just work on iOS 5 and old devices. It's not our product, it just use our engine. Anyway...

Maybe could be a good idea take a look at how to make 2D graphics using a 3D engine:

Using NinevehGL, the first thing you must do is to change the camera projection to orthogonal. Remember that when you do this there is no more usage for Z axis... it'll be all about X and Y and the respective scales.
0% like this - 0/0

NinevehGL is a 3D engine built right on top of OpenGL ES and it uses all the programmable pipeline power, making it easy for you to create great application with shaders.

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