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The NinevehGL Forum uses a new concept of "socialized forum" or as we like to say "Tweet Forum".


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@shalicj

Posts: 1

NGLNewbie

Fri, Aug 9 2013


Hi guys,

First up, i'd really like to thank the creators of NineVehGL for all the wonderful things they are doing to make peoples' life easier when it comes to Developing 3D apps, especially for beginners like myself, really appreciate it.

I've started using NVGL just couple of days back and believe me I'm loving it, still playing around with it and exploring it's capabilities, and i have an idea of developing an app that evolves around Tree Data Structures, for instance i would import one 3D model and make that the main one, and then onwards the user can interact to increase the number of nodes which are copies of the main model (copyInstance) that will be placed around the main model, sounds like a simple idea but i'd really love to achieve it. Please suggest me anything you think that might help, for instance tips and tricks.

Thanks again,
Cheers!
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NinevehGL is a 3D engine built right on top of OpenGL ES and it uses all the programmable pipeline power, making it easy for you to create great application with shaders.

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