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Slow performance with AR on iPhone 3GS
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Posts: 9


Wed, Aug 22 2012

I've checked the sample code from Vuforia, overall the camera frame rate is smoother than the NGL AR sample code.

The FPS on the sample code is around 30 - 50, and in most cases the rate is around 40 seconds. Is there any way to optimize this?
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Posts: 571


Wed, Aug 22 2012

In response to: @jessearmand

One of the greatest optimization you can make is turning off the lights.
Beside smallest texture files are rendered faster.
Also you can set texture quality to linear (but this is already the default option).

The other optimization comes externally from the way you have constructed the 3D model. Low polygons are rendered faster.

The last option is to change the AR engine. Other engines like StringAR has a better performance, however our teams couldn't provide a satisfying native integration for both engines yet. You can be the first one to make it, if you want.
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Posts: 9


Thu, Sep 13 2012

In response to: @dineybomfim

String AR hmm?

I don't like their licensing and policy to only allow one bundle ID per license.
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