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Set GlBlend function for specific materials
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Posts: 2


Fri, Sep 6 2013

Hi guys,

I try to find a way to render some materials with "multiply blend mode" (on top of the camera preview).

Is there a way to define glBlend functions for specific materials (ZERO, SOURCE_COLOR).

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Posts: 571


Sat, Sep 7 2013

In response to: @_pil_


No, there is no options for blending pixel modes yet. Actually, probably it will not exist in the future as well, because NinevehGL takes the same concepts of 3D modeling softwares, not from OpenGL it self.

So in the future you'll be able to change the blends via material, but not directly like OpenGL does.
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Posts: 2


Mon, Sep 9 2013

In response to: @dineybomfim

Ok, I'd finally separate models in different meshes/cameras then manually change glBlend functions:


[_cameraA drawCamera];

[_cameraB drawCamera];


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