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Panorama Sample Better Quality
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Posts: 1


Thu, Oct 11 2012

I was wondering if there´s a way to improve quality of images loaded as texture on the Panorama Sample. I´m using images of 10669x3126 and even so the quality of results looks very poor on an iPad 2. I would be grateful if someone could give me a solution.

  nglGlobalColor(nglColorMake(0, 0, 0, 1));
nglGlobalFrontAndCullFace(NGLFrontFaceCW, NGLCullFaceBack);
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Posts: 571


Fri, Oct 12 2012

In response to: @MiguelSMendoza

This is a limitation of OpenGL. The maximum size for a single texture is 2048, even for retina displays. As the whole panorama has one single texture file, that means the 360º have 2048 pixels.

You can change the original .OBJ and edit it to receive more than one single texture, like 2 or 4. Then change your code to load 2 or 4 textures and place them in the right place.

Of course you must cut and crop your panorama image in 2 or 4 as well.
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