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NGLObject3D rebaseWithMatrix issues, or memory problems?
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Posts: 1


Thu, Oct 4 2012


I've run into a problem when passing in a matrix from ARToolKitPlus into rebaseWithMatrix does not rebase the NGLMesh properly. I've checked the matrix row vs column major order, and have printed out the matrix, but somehow all matrix values are reset to 0, and the matrix being passed in isn't zero-filled or deallocated at all. I'm wondering what are the operations that rebaseWithMatrix does for an NGLObject3D.
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Posts: 571


Sat, Oct 6 2012

In response to: @daffodilistic

What kind of rebase are you doing?

The QualcommAR rebase was made just for that AR engine, nothing else will work with that kind and the default rebase does nothing for you, it's just an instruction that you'll make the rebase by your own, just like @dynamic Obj-C instruction.
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