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NGLMesh "Limbs" ?
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Posts: 41


Mon, Jun 25 2012

I know NinevehGL can import .obj files comprised of several separate models. I was wondering, is it possible to:

a. Hide and show each of the individual internal models of the .obj file?
b. Change the material of one of the individual internal models without affecting the material of the rest of the limbs?
c. Move the limbs independent of each other?

So for example if I had a model that was comprised of a cube, a sphere, and a cylinder, all in one .obj file, could I modify the sphere separate from the cube and cylinder within NGL? This would be a very handy feature for me.
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Posts: 571


Tue, Jun 26 2012

In response to: @adameisfeld

Hello Adam,


a. Not yet. With the group loader feature you'll can import a single file into many meshes. So each group inside the OBJ or COLLADA will be a separated mesh.
b. Yes. Every imported material is in fact an instance of NGLMaterialMulti, so you can add, remove or change any of its material. But in this case you'll need to wait until the Loading Process is completed, use the NGLMeshDelegate to handle the Loading Process.
c. Same as "a."

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