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Methods to calculate position via angle and distance
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Posts: 41


Mon, Jun 4 2012

Currently whenever I wish to calculate a new xyz position based on an xyz angle and a distance, I use a "dummy" NGLObject3D and use a combination of lookatpoint and nglmove commands to get the new position (examples of this can be seen in my thread on collision).

I realize I could implement my own methodology using some trig and whatnot, but I think it would be very beneficial to have a built-in set of methods to do this on an NGLObject3D, such as:

(NGLVec3)calculatePositionAtDistance: (float)distance withRotation: (NGLVec3)rotation;
(NGLVec3)calculatePositionByOrbittingObject: (NGLObject3D*)object withRotation: (NGLVec3)rotation atDistance: (float)distance:

Etc. Just a set of methods to help with position calculations for various situations. Ofcourse this isn't extremely urgent or important as we can do this ourselves, but down the road it would be nice to have.

- Adam Eisfeld
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Posts: 571


Mon, Jun 4 2012

In response to: @adameisfeld

Thanks for your suggestion.

We'll consider it.
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