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iOS 6.0.1 Bug: NGLView drawToImage and antialiasing
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Posts: 3


Sat, Nov 3 2012

In iOS 6.0.1 if antialiasing is turn on the drawToImage method doesn't grab a screenshot of the view. To reproduce the bug just try the OffScreen demo and add the following code on viewDidLoad:

NSDictionary *settings = [NSDictionary dictionaryWithObjectsAndKeys:
kNGLMeshOriginalYes, kNGLMeshKeyOriginal,
kNGLMeshCentralizeYes, kNGLMeshKeyCentralize,
@"0.5", kNGLMeshKeyNormalize, nil];
_mesh = [[NGLMesh alloc] initWithFile:@"barrel.obj" settings:settings delegate:nil];

Any idea on how to fix this?

0% like this - 0/0


Posts: 571


Sat, Nov 3 2012

In response to: @vcarreira

Yeah, the next NinevehGL version is taking too long to be released. All the bugs related to iOS 6 will be solved soon.
100% like this - 1/1


Posts: 3


Wed, Nov 7 2012

In response to: @dineybomfim

I know that you are working on the new version but is there any quick fix for this problem by setting some properties on the EAGLView?

0% like this - 0/0


Posts: 27


Thu, Dec 27 2012

In response to: @vcarreira @dineybomfim
Did you figure out any quickfix?

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Posts: 3


Thu, Dec 27 2012

In response to: @bhartiya_varun

Nope. I fixed a problem related to the MVP that was wrongly computed and I need it to transform the 3D coordinate on 2D coordinate of the viewport. Waited a little longer for a fix for this drawToImage issue but my client couldn't wait any more. So I disabled the antialiasing to submit the new version of Magicspace to the App Store.
0% like this - 0/0


Posts: 36


Thu, Sep 5 2013

In response to: @vcarreira


I have the same issue. I also disabled antialiasing but still I cannot grab a snapshot of the mesh. How did you solve it?
0% like this - 0/0

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