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Importing NinevehGL framework header
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@Momeks

Posts: 71

NGLSpecialist

Thu, Jul 12 2012


Hi , I have created a project which uses UIKit , I need to use NinevehGL in one of my view controllers , so I imported the framework but have problem with importing NinevehGL framework header , Xcode does not recognize the framework !

#import <UIKit/UIKit.h>
#import <N....>
@interface CarViewController : UIViewController <NGLViewDelegate>

@end
0% like this - 0/0

@dineybomfim

Posts: 571

NGLAdmin

Thu, Jul 12 2012


In response to: @Momeks

Hello buddy,

Make sure these frameworks are inside your target:

  • NinevehGL.framework;
  • OpenGL.framework;
  • QuartzCore.framework;
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@dineybomfim

Posts: 571

NGLAdmin

Thu, Jul 12 2012


In response to: @Momeks

Oops, sorry, with "OpenGL.framework" I meant "OpenGLES.framework"
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@Momeks

Posts: 71

NGLSpecialist

Fri, Jul 13 2012


In response to: @dineybomfim

I imported these frameworks !

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@dineybomfim

Posts: 571

NGLAdmin

Fri, Jul 13 2012


In response to: @Momeks

Well...

So now you must import the NinevehGL framework on your headers...

Could be in your prefix header or inside the classes you'll use it:

#import <NinevehGL/NinevehGL.h>

Just as any other Cocoa framework.
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NinevehGL is a 3D engine built right on top of OpenGL ES and it uses all the programmable pipeline power, making it easy for you to create great application with shaders.

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