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I cannot load 10MB modal
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@burakkilic

Posts: 36

NGLNewbie

Wed, Jul 17 2013


Hi;

I am trying to load a 3d modal into a view. I will rotate and scale that modal.

File is .obj file and 10MB.

Should I reduce the size of it? What is the preferred size of the modal to load?

If so, how can I reduce it?

Thank you.
0% like this - 0/0

@dineybomfim

Posts: 571

NGLAdmin

Thu, Jul 18 2013


In response to: @burakkilic

Hello,

It depends on which device will you run your app.
10Mb is usually a big file, the 3D files should not have more than 1 Mb.

Only few 3D modeling softwares can reduce the mesh size automatically. Usually you must do it manually, cutting and stripping edges.
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@burakkilic

Posts: 36

NGLNewbie

Fri, Jul 19 2013


In response to: @dineybomfim

Thank you. I think we should do this in Solidworks.
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@burakkilic

Posts: 36

NGLNewbie

Fri, Jul 19 2013


@dineybomfim said:


In response to:@burakkilic

Hello,

It depends on which device will you run your app.
10Mb is usually a big file, the 3D files should not have more than 1 Mb.

Only few 3D modeling softwares can reduce the mesh size automatically. Usually you must do it manually, cutting and stripping edges.


Now I simplified it to 2.5 MB. I am getting this error:

The WaveFront Object file was not found in the specified path.
The path to the OBJ file should reflect its real location, if only the file's name was specified, the search will be executed in the global path.
For more information check the nglGlobalFilePath() function.


It is in the same path as the cube in the demo. Where am I wrong?
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@dineybomfim

Posts: 571

NGLAdmin

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NinevehGL is a 3D engine built right on top of OpenGL ES and it uses all the programmable pipeline power, making it easy for you to create great application with shaders.

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