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How to move the mesh but not the camera.
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Posts: 4


Sun, Nov 15 2015

Hello, these are the options I want to do with the mesh:

- Rotate it (done it)
- Translate it (not done it)
- Zoom it (done it, not very well).

About translating... I've tried translating the camera and it was OK, but that's not what I want.
I need to translate the mesh. I've tried with:

[_mesh moveRelativeTo:NGLMoveRight distance:0];
[_mesh moveRelativeTo:NGLMoveLeft distance:0];
[_mesh translateRelativeToX:0 toY:0 toZ:0];
[_mesh translateToX:0 toY:0 toZ:0];

I'm setting 0 because the mesh is not drawn (it disappears with any value, even 0).

What am I doing wrong?
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Posts: 4


Sun, Nov 15 2015

In response to: @rafafirenze

To explain better my issue:

I'm trying to move my mesh, but the object is moving and "yawing"... yaw is what is described in this picture

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Posts: 4


Sun, Nov 15 2015

More details:

This is my current result:


And this is what I really want.

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