Login Action Required

The NinevehGL Forum uses a new concept of "socialized forum" or as we like to say "Tweet Forum".

Here is the deal:
  1. No new registration is required. Just sign in with your Twitter account and authorize the NinevehGL Forum.
  2. Once you’re in, you'll be able to "Follow a Thread", that means every time that thread receive a new post or update you'll receive a mention on your twitter.
  3. Besides, you can enable "Auto Share", then every new post and/or thread you make will be tweeted on your timeline. (By default, auto-share is enabled only for your threads)

Forum Rules:

1. We understand human comunication can become "hot" sometimes. So some insults and bad words ARE allowed. Just don't push too much being an asshole all the time.

2. SPAMMERS are not allowed. There are penalties for this kind of user and they can be banned forever.

3. You can report other users, if you judge necessary. An user reported many times by many people can also be banned forever. However you can also receive penalties for report deliberately for no apparent reason.

If there is a similar thread title, make sure the other one doesn't already have the answer you're looking for.

This forum uses the BBCode (Bulletin Board Code), here are some instructions:

Bold: [b]text[/b]
Italic: [i]text[/i]
Underline: [u]text[/u]

Code: [code]text[/code]

[ul] [*]item [/ul]
[ol] [*]item [/ol]



Embed (videos, code, 3D):

Welcome to the NinevehGL's world!
NinevehGL is a 3D engine forged with pure Obj-C.
Welcome to the
Hello, Guest.

Your current vote:

You can change your vote many times. But it's still one single vote.

How to create a dynamic box
Vote this thread:


Posts: 3


Fri, Mar 22 2013

Hi, I'm new to NinevehGL and so far everything works as expected, but I don't want to create my whole scene in Blender, instead I'd like to add a Floor without importing it from a file, as it only needs to be a square or something similar. It could also be a flat box (like 50x50x1)

That floor would only have one texture (you only see the top, nothing else matters).

How may i do that?
0% like this - 0/0


Posts: 3


Fri, Mar 22 2013

This somehow went to the wrong section, sorry.
0% like this - 0/0


Posts: 571


Mon, Mar 25 2013

In response to: @klomanman

Hello buddy,

K, we moved your topic to the right section.
About your question:
NinevehGL doesn't have any modeling features, this include what we could call "very simple task", like a cube or plane. However adding these simple features to NinevehGL means opening a whole new world of possibilities and requests from our users.

We want to keep focused on the rendering stuff. There are other great "plugins" to NinevehGL that can make modeling. Like Geometros: http://www.geometros.com/sgcore/tutorials/index.htm
0% like this - 0/0

NinevehGL is a 3D engine built right on top of OpenGL ES and it uses all the programmable pipeline power, making it easy for you to create great application with shaders.

Share on

Follow NinevehGL
Fastest way to contact us:

Copyright © 2011 db-in. All rights reserved.