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How to create a dynamic box
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@klomanman

Posts: 3

NGLNewbie

Fri, Mar 22 2013


Hi, I'm new to NinevehGL and so far everything works as expected, but I don't want to create my whole scene in Blender, instead I'd like to add a Floor without importing it from a file, as it only needs to be a square or something similar. It could also be a flat box (like 50x50x1)

That floor would only have one texture (you only see the top, nothing else matters).

How may i do that?
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@klomanman

Posts: 3

NGLNewbie

Fri, Mar 22 2013


This somehow went to the wrong section, sorry.
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@dineybomfim

Posts: 571

NGLAdmin

Mon, Mar 25 2013


In response to: @klomanman

Hello buddy,

K, we moved your topic to the right section.
About your question:
NinevehGL doesn't have any modeling features, this include what we could call "very simple task", like a cube or plane. However adding these simple features to NinevehGL means opening a whole new world of possibilities and requests from our users.

We want to keep focused on the rendering stuff. There are other great "plugins" to NinevehGL that can make modeling. Like Geometros: http://www.geometros.com/sgcore/tutorials/index.htm
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Technology

NinevehGL is a 3D engine built right on top of OpenGL ES and it uses all the programmable pipeline power, making it easy for you to create great application with shaders.

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