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[HINT] Compiling NinvehGL with Xcode 5 and iOS 7.1
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@Momeks

Posts: 71

NGLSpecialist

Wed, Mar 12 2014


Hi , Today I updated my xcode to 5.1 but when I was trying to compile my existing projects I face with lot's of error due to this engine does not support 64-bit archs , so if you face with the same problem here is a solution :



1) Edit Architecture section and add this line (remove current option) :
$(ARCHS_STANDARD)


2) Set " Build Active Architecture Only " to NO

3) And edit " Valid Architecture " and add :
armv7 armv7s


NOW ! you project compiles and runs on device with iOS 7.1 .
Hope this helps , Thanks .

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NinevehGL is a 3D engine built right on top of OpenGL ES and it uses all the programmable pipeline power, making it easy for you to create great application with shaders.

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