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Detecting compileCoreMesh has finished
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@yakobom

Posts: 3

NGLNewbie

Sun, Apr 20 2014


Hi,
I'm creating meshes with images that are being downloaded during the application run, so when an image has beendownloaded I call compileCoreMesh. I want to make the mesh visible only after the compilation is finished, and I know it is an asynchronous action - so how can I make sure it has finished?
0% like this - 0/0

@kytzu

Posts: 5

NGLNewbie

Fri, Apr 25 2014


In response to: @yakobom

There is a delegate method:

-(void)meshCompilingDidFinish:(NGLParsing)parsing{
}

You have to specify this also:

@interface yourClass : UIViewController <NGLViewDelegate, NGLMeshDelegate>

Also assign mesh's delegate to self
100% like this - 1/1

@yakobom

Posts: 3

NGLNewbie

Sun, Apr 27 2014


In response to: @kytzu

Great. Thanks.
0% like this - 0/0
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NinevehGL is a 3D engine built right on top of OpenGL ES and it uses all the programmable pipeline power, making it easy for you to create great application with shaders.

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