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crashes on the device
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redirected." width="73px" height="73px"/>


Posts: 3


Wed, Sep 26 2012

when running on the device, crashes.
What's the problem?

* thread #12: tid = 0x2903, 0x313c7f78 libobjc.A.dylib`objc_msgSend 16, stop reason = EXC_BAD_ACCESS (code=1, address=0x20000008)
frame #0: 0x313c7f78 libobjc.A.dylib`objc_msgSend 16
frame #1: 0x0006b684 ArtBook`-[NGLTimer timerCycle:] 108
frame #2: 0x35f9360c Foundation`__NSFireTimer 144 frame #3: 0x37070a32 CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ 14
frame #4: 0x37070698 CoreFoundation`__CFRunLoopDoTimer 364
frame #5: 0x3706f26e CoreFoundation`__CFRunLoopRun 1206
frame #6: 0x36ff24a4 CoreFoundation`CFRunLoopRunSpecific 300
frame #7: 0x36ff236c CoreFoundation`CFRunLoopRunInMode 104
frame #8: 0x0006ac00 ArtBook`-[NGLThread spawnThread] 148
frame #9: 0x35efea80 Foundation`-[NSThread main] 72 (lldb)

0% like this - 0/0


Posts: 571


Wed, Sep 26 2012

In response to: @mrgmg1

Hello buddy,

Few information buddy. Just by this error we can say anything without know what you're doing inside your application code.
0% like this - 0/0
redirected." width="73px" height="73px"/>


Posts: 3


Fri, Sep 28 2012

- (id)initWithFrame:(CGRect)frame meshName:(NSString*)meshName {
self = [super initWithFrame:frame];
if (self) {
[self setBackgroundColor:[UIColor clearColor]];
[self setMultipleTouchEnabled:YES];

_originBounce = frame;
_isLoadMesh = NO;
//делаем фон прозрачным;

//создаем mesh
NSDictionary *settings = [NSDictionary dictionaryWithObjectsAndKeys:
kNGLMeshOriginalYes, kNGLMeshKeyOriginal,
kNGLMeshCentralizeYes, kNGLMeshKeyCentralize,
[NSString stringWithFormat:@"%f", meshNormilize], kNGLMeshKeyNormalize,
_mesh = [[NGLMesh alloc] initWithFile:meshName settings:settings delegate:self];

_camera = [[NGLCamera alloc] initWithMeshes:_mesh, nil];

UIImage *closeImage = [UIImage imageNamed:@"close.png"];
_closeButton = [UIButton buttonWithType:UIButtonTypeCustom];
[_closeButton addTarget:self action:@selector(actionCloseButton:) forControlEvents:UIControlEventTouchUpInside];
[_closeButton setBackgroundImage:closeImage forState:UIControlStateNormal];
[_closeButton setFrame:CGRectMake(0, 0, closeImage.size.width, closeImage.size.height)];
[_closeButton setAlpha:0.0f];
[_closeButton setEnabled:NO];
[self addSubview:_closeButton];

[self viewInFullScreen:NO];

return self;

- (void) drawView {
if (_isLoadMesh) {
//если обьект заскейлен, возвращаем обратно.
// if (_isFullScreen) {
if (_isScale && !_isMove) {

if (_scale zoomStep < defZoom) {
_scale = zoomStep;
} else if (_scale - zoomStep > defZoom) {
_scale -= zoomStep;
} else {
_scale = 1.0f;
_isScale = NO;
[self setMeshScale:_scale];
// }

//если обьект сдвинут, возвращаем обратно.
if (!_isMove) {
_movePosition -= moveStep;

CGPoint nextPos;

//если двигать обьект

if (_movePosition > 0) {
nextPos = [self getPointOnLine:CGPointMake(0, 0) and:CGPointMake(_mesh.x, _mesh.y) t:_movePosition];
} else {
_movePosition = 0;
nextPos = [self getPointOnLine:CGPointMake(0, 0) and:CGPointMake(_mesh.x, _mesh.y) t:_movePosition];
_mesh.x = nextPos.x;
_mesh.y = nextPos.y;

if (!_isFullScreen) {
//если двигать view
if (_movePosition > 0) {
nextPos = [self getPointOnLine:_originBounce.origin and:self.frame.origin t:_movePosition];
} else {
_movePosition = 0;
nextPos = [self getPointOnLine:_originBounce.origin and:self.frame.origin t:_movePosition];
self.frame = CGRectMake(nextPos.x, nextPos.y, self.frame.size.width, self.frame.size.height);

[_camera drawCamera];
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