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Changing material causes flicker.
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Posts: 16


Mon, Jun 4 2012


I tried updating a mesh's material upon a touch event, which works.

However, there is sometimes an odd colored flicker that is very apparent. Other times, the mesh disappears for a second before it appears with the updated mesh. I prefer the mesh disappearing than flickering in multiple colors. Ideally, the mesh should just update.

Is there some delegate I can implement similarly to meshLoadingDidFinish that is for material updates?

I'm just setting it as basically as possible:

myMesh.material = [NGLMaterial materialEmerald];

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Posts: 571


Tue, Jun 5 2012

In response to: @davidchanck

Hello buddy,

Yes, we've fixed it and also added a method to handle mesh updates.

Here is our Issues page:

If you need to work with the fixed version right now, please email us and we'll send it to you.
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