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Bump map doesn't work (.OBJ/.MTL .DAE)
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Posts: 1


Thu, Jul 17 2014

Hi guys,

I have problems with displaying bump maps.

When I try to display Collada file, app doesn't display model and gives the following output:

***** NGLError *****
Error while processing NGLParserDAE in file "collada.dae".
Null reference to "Material-effect".
There is in DAE file a reference to an object which doesn't exist in the file context.

In turn when I try to display Wavefront files, app also doesn't display model and gives such a output:

2014-07-17 13:20:41.825 asdf3[81026:300b]
***** NGLError *****
Error while processing NGLES2Program.
Shader compile error.
WARNING: 0:22: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:39: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)

2014-07-17 13:20:41.827 asdf3[81026:300b]
***** NGLError *****
Error while processing NGLES2Program.
Program link error.
ERROR: OpenGL ES requires exactly one vertex and one fragment shader to validly link.


Any help kindly appreciated!

Best regards,


XCode Project:

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