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@bins_ich

Posts: 3

NGLNewbie

Tue, Sep 25 2012


Hey Guys,

Im really interested in NinevehGL and AR. So I found your SDK and the example about AR, started it - but it didn't show the 3d models.

There only was a progress bar showing some progress in front of the camera, but nothing happened. I also had this output in the logger (see below). Further readings and investigations in this forum, showed me that this output might be normal.

But shouldn't I see a 3d dragon or a mountain? Am I doing something wrong? Currently I am already using XCode 4.5 and iOS 6.

I would be really glad about some hints.

Cheers from Austria!


2012-09-25 19:39:09.282 NGL AR[1426:4203] INFO/AR(1426) 2012-09-25 19:39:09: QCAR SDK version 1.5.8
2012-09-25 19:39:10.231 NGL AR[1426:4207] INFO/AR(1426) 2012-09-25 19:39:10: ImageTracker: Successfully created dataset
2012-09-25 19:39:10.656 NGL AR[1426:907] *** -[AVCaptureVideoDataOutput setVideoSettings:] - videoSettings dictionary contains one or more unsupported (ignored) keys: (
Width,
AVVideoScalingModeKey,
Height
)
2012-09-25 19:39:10.684 NGL AR[1426:907] DEBUG/AR(1426) UIView has CAEAGLLayer class
2012-09-25 19:39:10.698 NGL AR[1426:907] DEBUG/AR(1426) UIView does not respond to selector renderFrameQCAR
2012-09-25 19:39:10.707 NGL AR[1426:907] DEBUG/AR(1426) Could not find a UIView with CAEAGLLayer layer class that responds to selector renderFrameQCAR
2012-09-25 19:39:10.728 NGL AR[1426:907] DEBUG/AR(1426) UIView has CAEAGLLayer class
2012-09-25 19:39:10.734 NGL AR[1426:907] DEBUG/AR(1426) UIView does not respond to selector renderFrameQCAR
2012-09-25 19:39:10.748 NGL AR[1426:907] DEBUG/AR(1426) Could not find a UIView with CAEAGLLayer layer class that responds to selector renderFrameQCAR
2012-09-25 19:39:11.769 NGL AR[1426:907] INFO/AR(1426) 2012-09-25 19:39:11: Setting the torch mode not supported

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@dineybomfim

Posts: 571

NGLAdmin

Tue, Sep 25 2012


In response to: @bins_ich

Hello buddy,

Do you have the NinevehGL version for armv7s?

Here is the link:
https://twitter.com/ninevehgl/status/248363495903604737
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@bins_ich

Posts: 3

NGLNewbie

Tue, Sep 25 2012


In response to: @dineybomfim

Thanks for the quick response.

I have the same issue again. Nothing shows up. The status bar above also says Polys:0 Verts:0.

Besides I had a QCAR Clang error - but I fixed this by setting "Build Active Architecture Only" to YES (This seems to be a common issue of QCAR. I tried out a few AR Frameworks in the last week, everywhere I had to set it to YES).

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@bins_ich

Posts: 3

NGLNewbie

Tue, Sep 25 2012


In response to: @dineybomfim

ok, im glad. it is working now
think i had to clean and build the project again!

cheers!

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@dineybomfim

Posts: 571

NGLAdmin

Wed, Sep 26 2012


In response to: @bins_ich

Yes, everytime you update a framework, remember to clean up the Xcode cache, because the frameworks and libs are precompiled into the Xcode cache.
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NinevehGL is a 3D engine built right on top of OpenGL ES and it uses all the programmable pipeline power, making it easy for you to create great application with shaders.

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