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The NinevehGL Forum uses a new concept of "socialized forum" or as we like to say "Tweet Forum".


Here is the deal:
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  2. Once you’re in, you'll be able to "Follow a Thread", that means every time that thread receive a new post or update you'll receive a mention on your twitter.
  3. Besides, you can enable "Auto Share", then every new post and/or thread you make will be tweeted on your timeline. (By default, auto-share is enabled only for your threads)

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2. SPAMMERS are not allowed. There are penalties for this kind of user and they can be banned forever.

3. You can report other users, if you judge necessary. An user reported many times by many people can also be banned forever. However you can also receive penalties for report deliberately for no apparent reason.

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Welcome to the NinevehGL's world!
NinevehGL is a 3D engine forged with pure Obj-C.
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@adameisfeld

Posts: 41

NGLUser

Mon, Jan 28 2013


Just wondering if there are any news about NinevehGL's future. Has the framework been dropped or are there still plans to keep working on it? Its a fantastic piece of work and I'd hate to see it go into the realm of unfinished frameworks, especially when it's so close to being perfect.

If you're still working on it, keep it up! NinevehGL has a tonne of potential!
100% like this - 1/1

@dineybomfim

Posts: 571

NGLAdmin

Thu, Jan 31 2013


In response to: @adameisfeld

Hello Adam!

Thank you very much for your kind words, buddy!

Yes, we keep working on it... yeah... there is a very long delay for the version 0.9.4. We changed the roadmap to Q1 2013.

We know that there are a lot of work to being done yet, regardless our goal, thank you for the "close to being perfect" thing.
Glad you're liking it so much.
100% like this - 3/3

@douglasbischoff

Posts: 2

NGLNewbie

Fri, Dec 6 2013


In response to: @dineybomfim

Like Adam, I'm curious about the future. I'd love to put this framework to use, but since the last update was over a year ago I'm reluctant to invest the time (and donation).

What can you tell us?
0% like this - 0/0

@dineybomfim

Posts: 571

NGLAdmin

Tue, Dec 10 2013


In response to: @douglasbischoff

Not yet. We still have a plenty of things to do.
0% like this - 0/0

@NihilistMe

Posts: 7

NGLNewbie

Fri, Dec 20 2013


In response to: @dineybomfim

Hi,

I know there are plenty of work to do. But still Is there any tentative time line ? We love to see this framework going to it's full potential .
0% like this - 0/0

@dineybomfim

Posts: 571

NGLAdmin

Fri, Dec 20 2013


In response to: @NihilistMe

We still in a "between" time, unsure future right now.
Sorry.
0% like this - 0/0

@InfinityWebMe

Posts: 6

NGLNewbie

Tue, Jan 28 2014


In response to: @dineybomfim

Hello,

any news about the futur or it's alwayq usure ?
0% like this - 0/0

@dineybomfim

Posts: 571

NGLAdmin

Wed, Jan 29 2014


In response to: @InfinityWebMe

No news.

If you keep the project, the first thing we'll do is to reformulate the website.
0% like this - 0/0
Technology

NinevehGL is a 3D engine built right on top of OpenGL ES and it uses all the programmable pipeline power, making it easy for you to create great application with shaders.

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