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Animating camera along path
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@amallogia

Posts: 1

NGLNewbie

Tue, Dec 18 2012


Hi,

I would like the camera following a path, so here is what I plan to do :

- create the path object using CURV functionality of Blender,
- Export the path object in Wavefront (.OBJ)
- Import the path object in Nineveh as an invisible mesh
- Use the vertex coordinates of my mesh object to move the camera

The problem is, after successfully loading my mesh, I don't know how to retrieve vertex coordinates, I mean are they stored in _mesh.structures pointer ? If yes in this manner ?(http://nineveh.gl/community/forum/import_a_vertices_array_and_triangles_definition_into_a_nglmesh)

Any advice/better method to achieve this ?

Sorry for my english, thanks!
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@dineybomfim

Posts: 571

NGLAdmin

Thu, Dec 20 2012


In response to: @amallogia

Hi,

No, there is no way to achieve that with the current version. Future feature.
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