Login Action Required

The NinevehGL Forum uses a new concept of "socialized forum" or as we like to say "Tweet Forum".

Here is the deal:
  1. No new registration is required. Just sign in with your Twitter account and authorize the NinevehGL Forum.
  2. Once you’re in, you'll be able to "Follow a Thread", that means every time that thread receive a new post or update you'll receive a mention on your twitter.
  3. Besides, you can enable "Auto Share", then every new post and/or thread you make will be tweeted on your timeline. (By default, auto-share is enabled only for your threads)

Forum Rules:

1. We understand human comunication can become "hot" sometimes. So some insults and bad words ARE allowed. Just don't push too much being an asshole all the time.

2. SPAMMERS are not allowed. There are penalties for this kind of user and they can be banned forever.

3. You can report other users, if you judge necessary. An user reported many times by many people can also be banned forever. However you can also receive penalties for report deliberately for no apparent reason.

If there is a similar thread title, make sure the other one doesn't already have the answer you're looking for.

This forum uses the BBCode (Bulletin Board Code), here are some instructions:

Bold: [b]text[/b]
Italic: [i]text[/i]
Underline: [u]text[/u]

Code: [code]text[/code]

[ul] [*]item [/ul]
[ol] [*]item [/ol]



Embed (videos, code, 3D):

Welcome to the NinevehGL's world!
NinevehGL is a 3D engine forged with pure Obj-C.
Welcome to the
Hello, Guest.

Your current vote:

You can change your vote many times. But it's still one single vote.

Animating camera along path
Vote this thread:


Posts: 1


Tue, Dec 18 2012


I would like the camera following a path, so here is what I plan to do :

- create the path object using CURV functionality of Blender,
- Export the path object in Wavefront (.OBJ)
- Import the path object in Nineveh as an invisible mesh
- Use the vertex coordinates of my mesh object to move the camera

The problem is, after successfully loading my mesh, I don't know how to retrieve vertex coordinates, I mean are they stored in _mesh.structures pointer ? If yes in this manner ?(http://nineveh.gl/community/forum/import_a_vertices_array_and_triangles_definition_into_a_nglmesh)

Any advice/better method to achieve this ?

Sorry for my english, thanks!
0% like this - 0/0


Posts: 571


Thu, Dec 20 2012

In response to: @amallogia


No, there is no way to achieve that with the current version. Future feature.
0% like this - 0/0

NinevehGL is a 3D engine built right on top of OpenGL ES and it uses all the programmable pipeline power, making it easy for you to create great application with shaders.

Share on

Follow NinevehGL
Fastest way to contact us:

Copyright © 2011 db-in. All rights reserved.