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Add texture to 3d model
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Posts: 4


Sat, Oct 20 2012


i'm trying to set a texture to my 3d model but nothing. I used Google SketchUp to generate the model. I don't know if the is an error when I exported the 3d model or something else.

Here is the code :

NSDictionary *settings = [NSDictionary dictionaryWithObjectsAndKeys:
kNGLMeshOriginalYes, kNGLMeshKeyOriginal,
kNGLMeshCentralizeYes, kNGLMeshKeyCentralize,
@"1.0", kNGLMeshKeyNormalize,

_mountain = [[NGLMesh alloc] initWithFile:@"object.dae" settings:settings delegate:nil];

NGLMaterial *material = [NGLMaterial material];
material.diffuseMap = [NGLTexture texture2DWithFile:@"lordofrings1.jpg"];
_mountain.material = material;
[_mountain compileCoreMesh];

_camera = [[NGLCamera alloc] initWithMeshes:_mountain, nil];

0% like this - 0/0


Posts: 571


Mon, Oct 22 2012

In response to: @DevFranco

This will not work because you're setting it during the loading process.
Set the NGLMesh delegate and wait for the mesh has completed the loading.

Besides, check if the "lordofrings1.jpg" is in the main bundle and it's being loaded correctly.
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Posts: 4


Wed, Oct 24 2012

In response to: @dineybomfim

Thank you for your suggest but I get the rame result. Maybe It's a problem of the 3d object. I use Google Sketchup. What do you think?
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Posts: 5


Thu, Oct 25 2012

In response to: @DevFranco

What about your mtl file? is imported and configured correctly?

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Posts: 5


Thu, Oct 25 2012

@DrAma78 said:

In response to:@DevFranco

What about your mtl file? is imported and configured correctly?


Sorry I'm seeing right now that you are using a .dae not .obj
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Posts: 4


Sun, Oct 28 2012

In response to: @DrAma78

Did you use a .obj file? Does It Work?
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