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Add texture to 3d model
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@DevFranco

Posts: 4

NGLNewbie

Sat, Oct 20 2012


Hi,

i'm trying to set a texture to my 3d model but nothing. I used Google SketchUp to generate the model. I don't know if the is an error when I exported the 3d model or something else.

Here is the code :

NSDictionary *settings = [NSDictionary dictionaryWithObjectsAndKeys:
kNGLMeshOriginalYes, kNGLMeshKeyOriginal,
kNGLMeshCentralizeYes, kNGLMeshKeyCentralize,
@"1.0", kNGLMeshKeyNormalize,
nil];

_mountain = [[NGLMesh alloc] initWithFile:@"object.dae" settings:settings delegate:nil];

NGLMaterial *material = [NGLMaterial material];
material.diffuseMap = [NGLTexture texture2DWithFile:@"lordofrings1.jpg"];
_mountain.material = material;
[_mountain compileCoreMesh];

_camera = [[NGLCamera alloc] initWithMeshes:_mountain, nil];

0% like this - 0/0

@dineybomfim

Posts: 571

NGLAdmin

Mon, Oct 22 2012


In response to: @DevFranco

This will not work because you're setting it during the loading process.
Set the NGLMesh delegate and wait for the mesh has completed the loading.

Besides, check if the "lordofrings1.jpg" is in the main bundle and it's being loaded correctly.
0% like this - 0/0

@DevFranco

Posts: 4

NGLNewbie

Wed, Oct 24 2012


In response to: @dineybomfim

Thank you for your suggest but I get the rame result. Maybe It's a problem of the 3d object. I use Google Sketchup. What do you think?
0% like this - 0/0

@DrAma78

Posts: 5

NGLNewbie

Thu, Oct 25 2012


In response to: @DevFranco

What about your mtl file? is imported and configured correctly?

Cheers
0% like this - 0/0

@DrAma78

Posts: 5

NGLNewbie

Thu, Oct 25 2012


@DrAma78 said:


In response to:@DevFranco

What about your mtl file? is imported and configured correctly?

Cheers

Sorry I'm seeing right now that you are using a .dae not .obj
0% like this - 0/0

@DevFranco

Posts: 4

NGLNewbie

Sun, Oct 28 2012


In response to: @DrAma78

Did you use a .obj file? Does It Work?
0% like this - 0/0
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