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3D model deformed with Vuforia
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@InfinityWebMe

Posts: 6

NGLNewbie

Wed, Jan 22 2014


Hello,

i'm new with ninevehGL engine motor and i try to build an app with the sdk vuforia.

I'have no issue with integration but my 3D model is deformed (when the screen is landscape the model is stretch and portrait the model is flatten) like on the sample with the dragon.

I can post my project if it's helpfull.

Thanks in advance
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@InfinityWebMe

Posts: 6

NGLNewbie

Thu, Jan 23 2014


In response to: @InfinityWebMe

Hello,

I decreased the problem with [_camera lensPerspective:1.34f near:0.01f far:100.f angle:60.f]; find in a other topic.



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@dineybomfim

Posts: 571

NGLAdmin

Sat, Jan 25 2014


In response to: @InfinityWebMe

Hello,

Good to know you found it.

Besides, the Vuforia SDK has an option to change the orientations of the video or to lock all the orientations into one.
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@InfinityWebMe

Posts: 6

NGLNewbie

Sat, Jan 25 2014


In response to: @dineybomfim

Thanks to the reponse

A other question ... it's possible to stick the model 3D on the center of tracker ?

Thanks
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@dineybomfim

Posts: 571

NGLAdmin

Tue, Jan 28 2014


In response to: @InfinityWebMe

Technically yes.
But it's a hard task. You must deal with all the external variables and transpose from the Vuforia 3D space to NinevehGL 3D space. This is what the rebase feature should do.
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@InfinityWebMe

Posts: 6

NGLNewbie

Tue, Jan 28 2014


In response to: @dineybomfim

On your AR sample, the model3D move too :/ Any idea ?
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@InfinityWebMe

Posts: 6

NGLNewbie

Tue, Jan 28 2014


* Thanks to this asnwers

And any idee about the futur of NinevehGL ? ALways unsure ?
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@dineybomfim

Posts: 571

NGLAdmin

Wed, Jan 29 2014


In response to: @InfinityWebMe

No news.

If you keep the project, the first thing we'll do is to reformulate the website.
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NinevehGL is a 3D engine built right on top of OpenGL ES and it uses all the programmable pipeline power, making it easy for you to create great application with shaders.

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