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3D Interactive Globe
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Posts: 2


Tue, Jul 3 2012

Hey, is it possible to create a 3D Globe which is interactive, as in we come to know where exactly on the model we have touched, so that we can map the touch point to the actual Globe and then retrieve its latitude and longitude..

Thanks in advance
100% like this - 1/1


Posts: 571


Sat, Jul 7 2012

In response to: @shwetsolanki

Hello buddy, unfortunately NinevehGL doesn't have a full touch API yet. The next version will bring it.
0% like this - 0/0


Posts: 9


Tue, Jan 15 2013

In response to: @shwetsolanki

I would very much like a function that calculate the camera ray that projects through the view point coordinate in the NGLView. This seems like a very useful primitive for translating touch into rays that we can do scene intersection tests with. I'm a bit rusty on OpenGL view space and projection matrix math. I'll follow-up with code if I crack it tonight.
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Posts: 571


Tue, Jan 22 2013

In response to: @otri

The next version of NinevehGL will bring much more than rays, there will be 3 ways to identify collisions and touches, each one with its own cost and performance.

For now, a good choice is a kind of plugin to NinevehGL, developed by one of your users:

Hope it helps.
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NinevehGL is a 3D engine built right on top of OpenGL ES and it uses all the programmable pipeline power, making it easy for you to create great application with shaders.

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